It's been a while since I posted anything here, and I think that's because I'm not GMing at all these days.
When I'm GMing, I think about roleplaying a lot (especially about how to torture an innocent rule system into some sort of freakish, twisted, mutant form of itself), but when I'm not actually running a game I find that I don't really think about the nuts and bolts of gaming at all. I play, I enjoy myself a lot, and then I go away and think about other things until it's time to play again. It's quite laid back really, which is good for a while.
As for modelling stuff — well, it's winter here and it's bloody cold in my workroom. It's much nicer to sit by our nice new wood-burner, all toasty and warm than to huddle in my man-cave with my nose running and teeth chattering. I've been tinkering with a design for a portable modelling-station-in-a-box with built-in lights and what-not, but haven't progressed very far with it as yet, not least because to build it I would have to spend time shivering in the refrigerator that is my workshop. It's kind of a Catch-22 thing, since when my workshop becomes bearable I won't have to worry about needing a portable workstation, and it will therefore fly from my mind.
Tuesday, 2 August 2011
Mist and fog are great for atmospherics, but they work more easily in film (or real life) than in DMing. You really have to work your descriptive muscles to accentuate the claustrophobic creepiness, and stretch your players' paranoia levels until their nerves are really twanging, and then...... maybe nothing happens. What a let-down. Pffft. Then, BOO! The running, and the screaming...